You and Gat break into and destroy it during one of SR2's final missions. Arc Words: The Pyramid is referenced multiple times during Saints Row 2.Arc Number: In every game of the franchise, the number 31 is used prominently.along with everyone else on the planet when Zinyak destroys Earth for The Boss' insolence. Saints Row IV takes the cake with this one as Oleg from The Third dies.Along with Mayor Burt Reynolds (who you'll find out is there with them if you choose to save them). The Third keeps it coming afterwards in the final mission: if you choose to chase after Killbane instead of going after Shaundi and Viola on the statue, it will blow up and so will they.Averted as of Saints Row IV, where it's revealed that Johnny survived.The Third smacks you in the face with this trope, courtesy of losing Johnny Gat halfway through the second mission.Sometimes by your hand, regarding Julius.
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After all, his father states outright, to Shogo's face, seemingly whenever possible, that he is actively and constantly ashamed of Shogo's very existence as a member of his family. Once his father arrives from Japan, his arrogant attitude feels like a complete facade to cover up his internal misery. A.K.A.-47: A couple are shoutouts, the others are clearly certain weapons with a different name.Saints Row IV could accurately be called the Airplane!! of video games, with almost too many references, obvious and subtle, to list here. Seriousness that it's effectively a parody of open-world crime-based games, in general. Affectionate Parody: The franchise has always approached things with tongue firmly in cheek, but by the third game, things have gone far enough toward Silliness on the Sliding Scale of Silliness vs.Acrofatic: Your character and even your gang can be made morbidly obese and still move like gymnasts and run a mile, if you so choose.In SR4, Kinzie becomes one in the simulation and Asha is one all the time. Action Girl: Lin in the first game has her moments, and if your character is female post-SR1, then especially her.
As a general rule, missions, strongholds, activities, and collectibles count toward 100% completion, but diversions, challenges, assassinations, vehicle thefts, stunt jumps, barnstorming, and property ownership do not.